
Capcom Origins was released in North America and Europe on September 25 and 26, 2012. During an interview at San Diego Comic-Con, Neal stated that Capcom had made several improvements to the online capabilities their games since the release of Street Fighter III: 3rd Strike Online Edition in 2011 after taking fan feedback into consideration, focusing on the new options to filter matches by ping and region of play. The balance of the characters was deliberately left unchanged in order to remain faithful to the arcade versions. Capcom: Clash of Super Heroes to create the game. Īccording to Producer Derek Neal, the developers used the original arcade ROMs from Marvel Super Heroes and Marvel vs.
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A playable demo of the game was present during the Evolution Championship Series from July 6–8, 2012, and San Diego Comic-Con International from July 12–15, 2012. Capcom Origins was announced by Capcom on July 5, 2012.

Capcom Origins also features in-game challenges which, upon completion, reward points that can be used to unlock bonus content from the "Vault", including concept art, videos, and secret characters. The matchmaking system allows players to adjust certain settings to narrow down search results, such as establishing ping thresholds and regional preferences. In addition to ranked and player matches, the GGPO-enhanced online mode adds eight-player lobbies, spectator mode, and replay saving. It introduces high-definition visuals with multiple options available for filters, frames, and scan lines. The game includes an arcade mode and a training mode.

Capcom Origins is built upon a framework similar to Iron Galaxy Studios' previous title, Street Fighter III: 3rd Strike Online Edition.

Capcom Origins illustrating the "over the shoulder" viewing filter designed to emulate an authentic arcade experience. Capcom Origins Gameplay.jpgĪ gameplay screenshot from Marvel vs.
